Gunslinger PLRS

Gunslinger Practical Long Range Shooting: Course of Fire

Gunslinger Hunter Challenge

24 September, Motunau, North Canterbury


www.gunslinger.net.nz
© 2011, Gunslinger PLRS Limited, New Zealand.
All rights reserved.  
Contact:  shane_cossar@hotmail.com

Poster for Gunslinger Hunter Challenge September 2011

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The first Gunslinger Hunter Challenge, will be held at Motunau, North Canterbury, 24 September 2011.

 

Overview - Updated 15 August 2011

Over the last few years there have been a number of requests to introduce stages suitable for hunting - at shorter ranges, and suitable for light barrels.

So, in response the first Gunslinger Hunter Challenge is scheduled for Saturday 24 September.  The location is a farm near Motunau, in North Canterbury. 

The will be six shooting stages and ranges will vary from about 50m out to a maximum of 600m.  There are two classes of competitors: bolt-action or semi-automatic.

Match fee is $60 per competitor, or spectator.  The match now has a maximum of 24 competitors, and the round count has been increased to 40 (excluding practice).

The course will mostly be shot on a firing line.  Where the stage involves a target board multiple competitors will be shooting at the same time.  Where the stage involves metal targets only one shooter will be active at a time rotating along the firing line for the next shot or shots.

Arrive sighted-in.  There is some time for practice, but no facilities will be set-up for sighting-in.

Competitors should also familiarise themselves with the Gunslinger PLRS Standard Operating Procedures.

The match is operated by Gunslinger PLRS Limited.  Shane Cossar will be Match Director and Chief Range Officer.  Enquiries about competing or attending as a spectator should be made to shane_cossar@hotmail.com

Do not simply turn up at the site.  If you haven't applied to attend you will be turned away.

Other information on this page:
Overview
Site Specific Range Rules
Mandatory Equipment
Administrative Rules
Schedule
Scoring and Prizes
COF

Practice will include the 10" Caldwell Magnum Rifle Gongs - now available in New Zealand:

Target - Caldwell Magnum Rifle Gong

Site Specific Range Rules

The match is open to competitors with the following categories of firearms; either a bolt action or semi-automatic rifle capable of hitting targets at up to 600m.  Typically the rifle should be capable of less than 1 moa accuracy.  

Ammmunition is restricted to a maximum muzzle velocity of 3250 fps. 

The Gunslinger Hunter Challenge is particularly suited to .243, .260, .308 and other light calibres.  .223 rifles are also welcome, but there could be a few of shots at the longer ranges where a competitor could struggle to get a hit.

.338s are permitted, but due to the number of non-prone firing positions they won't be particularly suitable.  Due to the short range of these targets, .408s, .416s, and .50 calibre rifles are prohibited at this event.

Armour piercing, incendiary, tracer, and steel core ammunition is prohibited.

Acceptable rifle configurations include:

  • Suppressor or muzzle brake
  • Rifle scope, any magnification, with mil-dot or any type of reticle
  • Attached shooting support eg bipod, monopod
  • Attached shooting aids eg bubble level, angle degree / cosine indicator

Competitors must be self sufficient and carry their rifle, ammunition, and any equipment., and enough provisions for a long day in the field.  Recommended equipment includes:

  • Eye protection
  • Rifle sling
  • Day pack
  • Binoculars
  • Ballistic calculator, printed ballistic data cards, manual or electronic calculators
  • Portable weather meter
  • Lunch, snacks, water
  • Sunscreen
  • Hat
  • Windproof / waterproof outer clothing layer

Mandatory Equipment:
Competitors and spectators must use hearing protection.  Eye protection is recommended.

Gunslinger PLRS Challenges are long range rifle shooting competitions on field style ranges.

For information about two annual US PLRS style competitions - the Shooter’s Bash and Snipers Hide Cup - visit Rifles Only at:
www.riflesonly.com


To read a review of "Absolutely Diabolical"  The Allegheny Sniper Challenge September 25-27, 2009, by Ian Kenny, visit Shooting Voodoo at:
www.shootingvoodoo.com

Administrative Rules
No competitors or spectators shall bring any dog to the competition site.

This is a private shooting range. Participants will be required to sign in.

Schedule

All participants must be on-site by 10:00am. After the the gates will be locked.

Saturday 24 September 2011

  • Registration and check-in, from 8:00am
  • Safety briefing, 8:30am
  • Practice 8:35am - 10:30am
  • Squadding and safety briefing 10:25am
  • Competition, 11:00am – 4:00pm
You should have plenty of time to get back to Christchurch for the RWC match on the Saturday night!


This Gunslinger PLRS event is supported by the following organisations:


Gun City logo

www.guncity.co.nz


Scoring and Prizes
The Gunslinger Hunter Challenge will be scored on a points basis for each shooting stage.  The winner is the person / team who win the most points in their class.  In the case of a tie, the winner will be determined by a stage shoot-off.

$200 first prize to the winner of the Gunslinger Hunter Challenge - bolt-action rifle.
$200 first prize to the winner of the Gunslinger Hunter Challenge - semi-automatic rifle.


COF - Gunslinger Hunter Challenge
All six of the stages will be Known Distance and scored on a points per hit basis:

  • Kelly's Heroes
  • Thunderbolt and Lightfoot (twice)
  • Blood Work (twice)
  • The Rookie
  • Sudden Impact
  • The Gauntlet

All stages have a maximum time limit, which includes; target acquisition, range calculation and adjustment, firing, and any movement to other firing points.

Targets will be placed between ~50m and ~600m.

Round count of five rounds per stage - 40 rounds total (excluding practice).


Logo for Metal Spinning Targets

Gunslinger PLRS events are mainly shot on metal targets from Metal Spinning Targets, available from:
www.metaltargets.com


Kelly's Heroes
One firing line, with two target boards.  Two shooting serials.

Cowboy - Serial One

Closest target board (~50m) with playing cards attached randomly.  Cards have a 1” black square on them.
Once on the firing line the competitor is handed a playing card.  The shooter then has to locate and shoot that card.
One point per hit on card, three points per hit on black square.  Score will not be recorded until later.
Two rounds.

Hint:  Coldbore.

Crapgame - Serial Two

Furthest target board (~100m) with 3” Shoot-N-C targets, at approximately 200m.
Three rounds.
Points per roundel. 10, 9, 8.
Three rounds. 

Hint:  Accuracy and precision. 

Targets for Kelly's Heroes

Thunderbolt and Lightfoot
One firing line, with five metal targets.  Two shooting serials. Each serial is shot twice - second time in the reverse order.

Thunderbolt - Serial One

Three metal targets on poles (8” rounds, ~100 to 150m). 
Any non-prone position.  Fire from left to right.
One point for first hit, three points for second hit, five points for third hit.
Three rounds.

Hint:  Rapid fire.

Lightfoot - Serial Two

Two metal targets on poles (12” squares, one at ~100m to ~200m). 
First shot standing at closest target, second shot kneeling at furthest target.
One point hit on closest target (standing), five points hit on furthest (kneeling).
Three rounds. 

Hint:  Snapshot. 

Targets for Thunderbolt and Lightfoot

Blood Work
One firing line, with five groundhog targets on poles (at ~150m to ~350m).
Start with closest target, and one shot per target moving to furthest.
One point for hit on closest target, two points second, three points third, four points fourth, and five points furthest. 
A miss results in losing the points earned on this stage.  Shooter can choose not to shoot to keep points earned.
Five rounds.

Hint:  Know Your Limits. 

  Target - Any Which Way But Loose

The Rookie
One firing line with two targets – one 28” high auto reset popper (8” round), and one 42”high auto reset popper (12” round) (~350m, 450m).
Competitor nominates target per shot.
One point per hit on the largest / closest target, and two points per hit on the smallest / furthest target.
Five rounds.

Hint:  Know Your Limits.   The safest option is usually to start on the largest target, confirm your dope and then switch to the smaller target to increase your points.  Remember to advise the RO what target you are going to shoot! Normally these are shot at much longer distances - so hits will only be scored when the target falls backward (it resets automatically).
 
Targets - The Rookie

Sudden Impact
One firing line with one Coyote with swing-out vitals target (~450m). 
A hit on the body will score one point, and a hit on the vitals (knocking the flag up) will score two points.
Five rounds.

Hint:  Only multiple hits on the vitals will win this one.  With a stable firing position, natural point of aim, good trigger control, and consistent follow-thru there’s no reason why you can’t get five vitals hits here.


Target - Sudden Impact

The Gauntlet
Three firing points with one full sized Deer target (approximately 42" wide and 40" high body) with swing out vitals (~450m and ~ 600m).
Using a total of five rounds, starting with the furthest firing line, fire two rounds, then move to from the closest firing points, and one round from the closest firing point.  .
1 point per hit on body, 2 points per hit on lung swing-out vitals and 5 points per hit on heart vitals (knocking the flags up). 

Hint:  Centre-of-mass hits won’t win this one - you must aim at the vitals.  By the time you’re on the last firing point your windage and elevation should be sorted, then concentrate on follow-thru to repeat hits on the lungs or heart to boost points.

 
Target - The Gauntlet

Legal:  In consideration for being permitted to attend this practical long range shooting event, the competitor is agreeing to the following:
The competitor holds a current firearms licence, including any endorsements applicable to the firearm being used.
The competitor expressly assumes the risk of taking part in the match, which includes; instruction in the use of firearms, the discharge of firearms, and the firing of live ammunition.
The competitor agrees to indemnify, hold harmless and defend Gunslinger PLRS Limited, its staff, and the match location owner, from all fault, liabilities, costs, expenses, claims, demands or lawsuits arising out of or connected with the competitors presence at and / or participation in the event; the discharge of firearms by the competitor or other competitors; the competitors presence on or use of the event location.
The competitor understands, and will at all times abide by all event Standard Operating Procedures, Course of Fire and any other rules and procedures stated by the Match Director or Range Officer/s.

 

Disclaimer:  Shooting is potentially dangerous and damaged equipment can be expensive to fix.  You should confirm all changes to be made to your rifle system and shooting practices with your local gunsmith or gunshop owner.