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Gunslinger
PLRS
Gunslinger
Practical Long Range Shooting:
Course of Fire
Gunslinger Rifle Challenge and Gunslinger Extreme
Long Range Rifle Challenge
Easter 2011, Lake Tekapo, New Zealand
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www.gunslinger.net.nz
© 2011, Gunslinger PLRS Limited, New Zealand.
All rights reserved.
Contact: shane_cossar@hotmail.com
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HOME


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The map above shows an example of the COF being
planned for the Easter 2011 Gunslinger matches. Once agin at Lake
Tekapo, but this time the course will have lots of cross country
travelling, and plenty of high angle shooting. The actual
positions of Firing Points, Targets, and ranges will vary
according to actual site conditions.
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Overview
The next Gunslinger event is being held over Easter
weekend, on Sawdon Station at Lake Tekapo, New Zealand.
Friday 22 April - Practice Day.
Saturday 23 April - Gunslinger Rifle Challenge, shooting out to 1000m,
and Gunslinger Extreme Long Range Rifle Challenge, shooting out to
1620m, plus a night shoot (not scored).
Sunday 24 April - Re-Shoot (optional).
Spectators are permitted, and camping is available. The Shearers
Quarters has been booked for the ROs, and dinner on the Friday evening,
and Saturday evening, plus lunch on the Sunday will be provided eg BBQ.
Match fee is $40 per competitor, spotter, or spectator.
$300 cash first prize to the winner of the Gunslinger Rifle Challenge.
$300 cash first prize to the winner of the Gunslinger Extreme Long
Range Rifle Challenge.
Prizes from Belmont Ammunition.
Two spot prizes of an annual subscription to New Zealand Guns and
Hunting magazine.
Two new stages have been added: Absolute Power; and The Good, The
Bad and The Ugly. Plus three more targets are being added to the
Any Which Way You Can Stage (making a total of twenty metal targets).
This time the Gunslinger matches will require some cross country travel
and high angle shooting. Competitors will be able to pre-position
any medium / heavy rifles eg .50 cal, on the Any Which Way You Can and
the Unforgiven stages. Otherwise everyone must carry all
equipment with them, walking around the course.
The maximum number of competitors is 36.
Applications to compete or attend as a spectator should be made to
shane_cossar@hotmail.com (you must apply, do not simply turn up on the
day).
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Other information on this page:
Overview
Introduction
Site Specific Range Rules
Mandatory Equipment
Administrative Rules
Schedule
Practice Day and ReShoot
Night Shoot
Scoring and Prizes
Unknown Distance COF
Known Distance COF
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Introduction
The match is operated by Gunslinger PLRS Limited.
Shane Cossar will be Match Director and Chief Range Officer.
Enquiries about competing or attending as a spectator should be made to
shane_cossar@hotmail.com
Competitors can attend either as an individual, or as a
team where a second person acts as a spotter. Match fee is $40
per competitor, spotter, or spectator. The team can also have
each
person shoot
and spot for each other.
The course is spread out over several kilometres, so
competitors should expect to walk approximately six kilometres on the
Saturday.
Competitors should also familiarise themselves with the
Gunslinger PLRS Standard Operating Procedures.
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Site Specific Range Rules
The match is open to competitors with the following
categories of firearms; either a bolt action or semi-automatic rifle
capable of hitting targets at up to 1000m (or 1600m for the Gunslinger
Extreme Long Range Challenge). Typically the rifle
should be capable of less than 1 moa accuracy.
Ammmunition is
restricted to a maximum muzzle velocity of 3250 fps.
.338s, .408s, .416s, and .50 calibre rifles are welcome
in the Gunslinger Extreme
Long Range Rifle Challenge. However, calibres larger than .338
will be restricted to use only on the Any Which Way You Can, and
Unforgiven stages.
Armour piercing,
incendiary, tracer, and steel core ammunition is prohibited.
Acceptable rifle configurations include:
- Suppressor or muzzle brake
- Rifle scope, any magnification, with mil-dot or any
type of reticle
- Attached shooting support eg bipod, monopod
- Attached shooting aids eg bubble level, angle degree
/ cosine indicator
Competitors must be self sufficient and carry their
rifle, ammunition, equipment, and enough provisions for a long day in
the field. Recommended equipment includes:
- Eye protection
- Rifle sling
- Day pack
- Binoculars, including with mil-dot type reticles
- Laser Range Finder, including binoculars with LRF
capability
- Ballistic calculator, printed ballistic data cards,
manual or electronic calculators
- Portable weather meter
- Lunch, snacks, water
- Sunscreen
- Hat
- Windproof / waterproof outer clothing layer
Hard rifle cases are not suitable for use during the
match. Drag bags with shoulder straps and Eberlestock type packs
are recommended for carrying rifles
between stages, and between firing points within a stage.
Otherwise some sort of pack or vest will be required to carry gear.
Mandatory Equipment:
Competitors and spectators must use hearing protection. Eye
protection is recommended.
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Gunslinger PLRS Challenges are long range rifle shooting
competitions on field style ranges.
For information about two annual US PLRS style
competitions -
the Shooter’s Bash and Snipers Hide Cup - visit Rifles Only at:
www.riflesonly.com
To read a review of "Absolutely Diabolical" The Allegheny Sniper
Challenge September 25-27, 2009, by Ian Kenny, visit Shooting Voodoo at:
www.shootingvoodoo.com
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Administrative Rules
No competitors or spectators shall smoke or light any type of fire at
the competition site (but is permitted at the camping area).
No competitors or spectators shall bring any dog to the
competition site (and is not permitted at the camping area either).
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This Gunslinger PLRS event
is supported by the following organisations: |
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Schedule (22, 23, 24 April 2011)
The weekend will have the following activities:
Friday - optional Practice Day
- Registration and Safety briefing, on arrival
- Practice at any desired distance
- BBQ dinner
Saturday (round count 40 competition, + 20
night shoot)
- Registration and check-in, 7:00am
- Safety briefing, 7:45am
- Move to firing points, 7:30am
- Competition, 8:00am – 6:00pm
- Safety Briefing. 6:15pm
- Night Shoot, 6:30pm - 7:30pm - Optional
- BBQ dinner
Sunday - optional Re-Shoot
- Safety briefing, 8:30am
- Reshoot of some stages in own time and / or unscored
shooting at targets, 9:00am – mid-day, additional rounds eg 30
- Range closed, mid-day
- BBQ lunch
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Practice
Day, and Re-Shoot
Practice Day and the ReShoot will have the following stages:
- Clyde
- 100m target board for sight-in, Dot Drills, or Know
Your Limits
- 100yd target board for sight-in, Dot Drills, or
Know Your Limits
- 100yd target board for CATS (mil and moa)
- Bench and chronograph (CED M2)
- Crapgame
- Four metal targets at ~600m, ~700m, ~800m, ~ 900m
- Oddball
- Two metal targets at ~ 1000m, ~1200m
- Big Joe
- One metal target at ~ 1620m
- Kelly's Heroes
- A stalk along a creek with five metal targets at
distances between 150m and 500m
On Practice Day there will also be a few other optional activities for
practical long range shooting:
- Demonstration (10 min) - Using Dot Drills and Know
Your Limits to improve marksmanship
- Demonstration (15 min) - Using the Combination
Accuracy Training System (CATS) to eliminate Cant, and validate knob
clicks
- Workshop (20 min) - Range Estimation using mil or moa
reticles, based on the Range Estimation Training Set from Impact Data
Books
- Workshop (15 min) - How to fill in a Sniper Data Book
(using the pages that will be provided to all competitors and
spectators)
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Night
Shoot
The Night shoot will have the following stages (five rounds per stage,
total 20 rounds):
- Blood Work;
- One metal target illuminated by a red filtered light
- Coogan's Bluff
- Two metal targets illuminated by a white light
spotlight
- High Plains Drifter
- One metal target illuminated by glowsticks
- Thunderbolt and Lightfoot
- One metal target illuminated by glowsticks
Shooters are encouraged to use lit reticles, and night vision
equipment. To preserve night vision, white lights will be
banned in some areas, so bring a red (or other filter) torch.
The Night Shoot will be primarily shot with squads on a
firing line.
After the Night Shoot is complete, Gun City will provide a
demonstration of Night Vision equipment (dependent upon items in stock).
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Scoring and
Prizes
The Gunslinger Rifle Challenge and Gunslinger Extreme Long Range Rifle
Challenge are scored for each shooting stage. The winner of each
Gunslinger Challenge is the person / team who win the most
stages. In the case of a tie, the winner will be determined by a
stage shoot-off.
$300 first prize to the winner of the Gunslinger Rifle Challenge.
$300 first prize to the winner of the Gunslinger Extreme Long Range
Rifle Challenge.
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Unknown Distance COF - Gunslinger Rifle Challenge
Five of the UKD stages are scored on a points per hit basis:
- The Rookie
- The Gauntlet
- Sudden Impact
- The Good, The Bad, And The Ugly
- Absolute Power
Another three of the UKD stages are scored on fastest
time to hit
all targets, and failure to hit all targets results in no score:
- Magnum Force
- The Eiger Sanction
- Heartbreak Ridge
All
stages have a maximum time limit of 10 minutes, which includes; target
acquisition, range estimation, firing, and any movement to other firing
points.
Targets are generally placed between 600m and 1000m.
Competitors will not be advised of ranges to targets and
must have
some method of range estimation eg mildot reticle and / or range
finder. The use of ballistic data cards and / or ballistic
calculators are recommended. Competitors must carry all equipment
with
them between stages and within a stage eg using a pack (hard cases are
not suitable).
Metal reactive targets are used in
UKD stages and competitors using a reticle for range estimation are
encouraged to familiarise themselves with the metal targets and sizes
listed on the reactive targets page.
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Gunslinger PLRS events are mainly shot on metal targets from Metal
Spinning Targets, available from:
www.metaltargets.com
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The Rookie
One firing point with two targets – one 28” high auto reset popper (8”
round) at approximately 800m, and one 42”high auto reset popper (12”
round) at approximately 1100m.
Using a total of five rounds, fire at the target/s of the shooters
choice.
1 point per hit on the closest target, and 2 points per hit on the
furthest target.
Hint: Know Your Limits. The closest target is also the
smaller size in moa, but the largest target is further out and
will be more affected by wind. The safest option is usually to
start on the largest target, confirm your dope and then switch to the
smaller target to increase your points. Remember to advise the RO
what target you are going to shoot! |

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The Gauntlet
Three firing points with one full sized Deer target (approximately 42"
wide and 40" high body) with swing out vitals, at approximately 1000m.
Using a total of five rounds, starting with the furthest firing point,
fire two rounds from the first and second firing points, and one round
from the closest firing point. .
1 point per hit on lung swing-out vitals and 5 points per hit on heart
vitals (knocking the flags up). No points for other body hits.
Hint: Centre-of-mass hits won’t win this one - you
must aim at the vitals. By the time you’re on the last firing
point your windage and elevation should be sorted, then concentrate on
follow-thru to repeat hits on the lungs or heart to boost points.
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Sudden Impact
One firing point with one Coyote with swing-out vitals target, at
approximately 500m.
Using a total of five rounds, a hit on the body will score 1 point, and
a hit on the vitals (knocking the flag up) will score 2 points.
This stage also involves finding the natural coloured target within a
given arc of fire.
Hint: First, you need to find the target.
But only multiple hits on the vitals will win this one. With a
stable firing position, natural point of aim, good trigger control, and
consistent follow-thru there’s no reason why you can’t get five hits
here.
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The
Good,
The
Bad,
And
The
Ugly
Three firing points, one with a barricade, and one full-sized IPSC
'hostage' target.
Using a total of five rounds, from the first firing point fire one shot
from prone at the round target. Move to the second firing point,
and from standing fire one snap-shot at the IPSC target, then drop to
one knee and fire one more snap-shot at the IPSC target. Move to
the third firing point, and from the barricade fire two shots from
non-prone position/s.
One point per hit on the correct target - but one point deducted for a
miss and two points deducted for
each hit on the wrong target.
At the second firing point, if the rifle is lowered after being raised
for a snap-shot, that shot is regarded as having been taken.
Any type of sling or support is permitted on all firing points.
Hint: Know how to use alternative shooting positions – standing,
kneeling, and sitting – plus the use of alternative support for the
rifle. And remember to dial down the magnification (to increase
the field of view) for the snap shots. Once again don’t push a
bad shot – you’ll be penalised for hitting the wrong target.
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Absolute
Power
One firing point with four 15" round gong targets. Each target is
identified - heart, club, diamond, and spade. You have two
minutes preparation time. Then every
minute, for five minutes, a card from a deck will be pulled and the
corresponding target will be called. You
have up to 30 seconds to engage that target.
One point per hit on the correct target. Hits made after the 30
seconds are not counted.
The target sequence will vary for each shooter.
Hint: Know how to quickly calculate firing solutions on multiple
targets. Acquire the nominated target, estimate the range, call
the wind, calculate the solution, and take the shot. Don’t waste
preparation time just getting set-up – communicate with your spotter or
squad, and get ranges estimated early.
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Magnum Force
One firing point with four half-size swinging IPSC targets, at
distances from approximately 600m to 900m.
Using a maximum of five rounds, firing from left to right, each target
is to be hit once. Scored on fastest time to hit all four targets.
Hint: Overcome three common problems on this stage. First,
get the ranges right – double check with some visual observations
comparing each target in relation to the others. Second, get your
elevation turret changes right – are you going up or going down for the
next shot? Thirdly, don’t push a bad shot – you only have one
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The Eiger Sanction
Three firing points with one 28” high auto reset popper target (with 8”
round), at approximately 800m.
Using a maximum of five rounds, starting with the closest firing point,
the target is to be hit once. After hitting the target from
a firing point the shooter will move to the next (further) firing
point. Scored on the fastest time to hit the target from each
firing point.
Hint: Keep your heart rate down and your breathing
under control. Get your gear organised so you can pack it up and
move quickly between the firing points. And be able to get to a
stable firing position – again, and again, and again. This can be
done in three shots.
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Heartbreak Ridge
One firing point with two 28” high embedded pepper popper targets (with
8” rounds), at approximately 800m and 900m.
Using a maximum of five rounds, starting with the closest target, each
target is to be hit once.
This stage involves high angles of fire. Scored on the fastest
time to hit each target once.
Hint: Know how to calculate adjustments for high angle
shooting. Shooting based on line-of-sight ranges will miss
here. Having an analogue ballistic calculator (eg Mil-Dot Master)
is better than simply adjusting a ballistic drop card, but using an
electronic ballistic calculator (eg Horus Vision) is best (because it
accounts for wind and other factors over the full time-of-flight).
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Known Distance COF - Gunslinger Extreme Long Range Rifle
Challenge
The Gunslinger Extreme Long Range Rifle Challenge
includes six UKD stages of the Gunslinger Rifle Challenge, plus two KD
stages further than 1000m.
One of the KD stages is scored on a points per hit basis:
Another KD stage is scored on fastest time to hit the
target, and failure to hit the target results in no score:
All
stages have a maximum time limit of 10 minutes, which includes; target
acquisition, calculation of aiming solutions, and firing.
Competitors WILL be advised of ranges to the targets.
The
use of ballistic data cards and / or ballistic
calculators is recommended.
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Any Which Way You Can
One firing point with four 42" high auto reset poppers, with 12" rounds
- one each at approximately
1000m, 1100m, 1300m, 1500m.
Using a maximum of five rounds, starting with the closest target, fire
one shot at each target, and two shots at the furthest target.
Each hit scores 1 point.
Hint: This one is all about one shot hits. More than any
other stage you need correct ballistic calculations, excellent wind
calls, and accurate, precise shooting. Take your time.
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Unforgiven
One firing point with one full sized IPSC target, at approximately
1620m (one mile).
Using a maximum of five rounds, hit the target once. Scored on
the fastest time to hit the target once.
To assist with scoring, this target has a Flash Target/s attached.
Hint: Shooting l-o-n-g range was the reason you
bought your .338, .375, .416, or .50 cal rifle. There’s no sugar
coating this stage though. Simply put, to hit this you need to be
very good - or very, very lucky. Ask the whole squad to spot, but
only heed those who actually see trace or impact. And you need to
be include coriolis and spin drift in your calculations.
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Legal: In consideration for
being permitted to attend this practical long range shooting event, the
competitor is agreeing to the following:
The competitor holds a current firearms licence, including any
endorsements applicable to the firearm being used.
The competitor expressly assumes the risk of taking part in the match,
which includes; instruction in the use of firearms, the discharge of
firearms, and the firing of live ammunition.
The competitor agrees to indemnify, hold harmless and defend Gunslinger
PLRS Limited, its staff, and the match location owner, from all fault,
liabilities, costs, expenses, claims, demands or lawsuits arising out
of or connected with the competitors presence at and / or participation
in the event; the discharge of firearms by the competitor or other
competitors; the competitors presence on or use of the event location.
The competitor understands, and will at all times abide by all event
Standard Operating Procedures, Course of Fire and any other rules and
procedures stated by the Match Director or Range Officer/s.
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Disclaimer: Shooting is
potentially dangerous and damaged equipment can be expensive to
fix. You should confirm all changes to be made to your rifle
system and shooting practices with your local gunsmith or gunshop owner.
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