Gunslinger PLRS

Gunslinger Practical Long Range Shooting: Course of Fire
2


www.gunslinger.net.nz
© 2010, Shane Cossar, New Zealand.
All rights reserved.  
Contact:  shane_cossar@hotmail.com

Example Course of Fire Map

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The map above shows an example of the COF originally planned in the Gunslinger Rifle Challenge, Lake Tekapo, November 21 - 22, 2009 – the actual positions of Firing Points, Targets, and ranges will vary according to actual site conditions for each match.

 

Introduction

The match is operated by Gunslinger PLRS Limited.  Shane Cossar will be Match Director and Chief Range Officer.  Equiries about competing should be made to shane_cossar@hotmail.com

Competitors can attend either as an individual, or as a team where a second person acts as a spotter.  Match fee is $20 per shooter and spotter.  The team can also have each person shoot and sot for each other, in which case a second match fee applies.

The course is spread out over several kilometres, so competitors should expect to walk approximately six kilometres on the Saturday. 

Competitors should familiarise themselves with the Gunslinger PLRS Standard Operating Procedures.

For information about two annual US PLRS competitions- the Shooter’s Bash and Snipers Hide Cup – visit Rifles Only at:
www.riflesonly.com

Site Specific Range Rules

The match is open to competitors with the following categories of firearms; either a bolt action or semi-automatic rifle capable of hitting targets at up to 1000m.  Typically the rifle should be capable of less than 1moa accuracy.  

For the Gunslinger Rifle Challenge, ammunition is restricted to a maximum calibre of .338 and a maximum muzzle velocity of 3250 fps.  There is no restriction on calibre or muzzle velocity for the Gunslinger Extreme Long Range Rifle Challenge.  Armour piercing, incendiary, and steel core ammunition is prohibited.

Acceptable rifle configurations include:

  • Suppressor or muzzle brake
  • Rifle scope, any magnification, with mil-dot or any type of reticle
  • Attached shooting support eg bipod, monopod
  • Attached shooting aids eg bubble level, angle degree / cosine indicator

Competitors must be self sufficient and carry their rifle, ammunition, equipment, and enough provisions for a long day in the field.  Recommended equipment includes:

  • Eye protection
  • Rifle sling
  • Day pack
  • Binoculars, including with mil-dot type reticles
  • Laser Range Finder, including binoculars with LRF capability
  • Ballistic calculator, printed ballistic data cards, manual or electronic calculators
  • Portable weather meter
  • Lunch, snacks, water
  • Sunscreen
  • Hat
  • Windproof / waterproof outer clothing layer

Hard and soft rifle cases may be used for transport between stages, but not between firing points within a stage.

Mandatory Equipment:
Competitors and spectators must use hearing protection.  Eye protection is recommended.

 

Administrative Rules
No competitors or spectators shall smoke or light any type of fire at the competition site.

No competitors or spectators shall bring any dog to the competition site.

There is no overnight camping at the match site.

 

Schedule (9, 10, 11 July 2010)

The weekend will have the following activities:

Friday - optional

  • Registration and Safety briefing, on arrival
  • Practice at any desired distance

Saturday

  • Registration, 8:30am
  • Safety briefing, 8:45am
  • Known Distance COF, 9:00am – 10:30am
  • Safety briefing, 10:45pm
  • Unknown Distance COF, 11am – 5:00pm
  • Safety Briefing. 5:15pm
  • Night Shoot, 5:30pm - 7:00pm

Sunday - optional

  • Safety briefing, 8:45am
  • Reshoot of some stages in own time and / or unscored shooting at targets, 9:00am – 11:45am, additional rounds eg 30
    • Local farmers are also invited to this session
    • Some targets can also be replaced at extreme long ranges eg 1700m, 2000m
  • Range closed, mid-day

 

Known Distance COFand Night Shoot
One and a half hours of known distance shooting.  This will primarily cover shooting from the prone position, but will also cover other shooting positions that may be better suited to the match stages.

Four stages, shooting onto a row of Caldwell Target Stands eg 100m, 200m, 500m, 700m.

 


Scoring and Prizes
The Gunslinger Rifle Challenge and Gunslinger Extreme Long Range Rifle Challenge are scored for each shooting stage.  Thw winner of each Gunslinger Challenge is the person / team who win the most stages.  In the case of a tie, the winner will be determined by a stage shoot-off.

All match fees are provided as prize money for the winner / winning team of the respective Gunslinger Challenge.


Unknown Distance COF - Gunslinger Rifle Challenge
Three of the UKD stages are scored on a points per hit basis:

  • The Rookie
  • The Gauntlet
  • Sudden Impact

Another three of the UKD stages are scored on fastest time to hit all targets, and failure to hit all targets results in no score:

  • Magnum Force
  • The Eiger Sanction
  • Heartbreak Ridge

All stages have a maximum time limit of 10 minutes, which includes; target acquisition, range estimation, firing, and any movement to other firing points.

Targets are generally placed between 600m and 1000m.

Competitors will not be advised of ranges to targets and must have some method of range estimation eg mildot reticle and / or range finder.  The use of ballistic data cards and / or ballistic calculators are recommended.  Competitors must carry all equipment with them between stages and within a stage eg using a pack (hard cases are not suitable).

Metal reactive targets are used in UKD stages and competitors using a reticle for range estimation are encouraged to familiarise themselves with the metal targets and sizes listed on the reactive targets page.


Logo for Metal Spinning Targets

Gunslinger PLRS events are mainly shot on metal targets from Metal Spinning Targets, available from:
www.metaltargets.com


The Rookie
One firing point with two targets – one 28” high auto reset popper (8” round) at approximately 800m, and one 42”high auto reset popper (12” round) at approximately 1100m.
Using a total of five rounds, fire at the target/s of the shooters choice.
1 point per hit on the closest target, and 2 points per hit on the furthest target.

 
Targets - The Rookie

The Gauntlet
Three firing points with one full sized Deer target (approximately 42" wide and 40" high body) with swing out vitals, at approximately 1000m.
Using a total of five rounds, starting with the furthest firing point, fire two rounds from the first and second firing points, and one round from the closest firing point.  .
1 point per hit on lung swing-out vitals and 5 points per hit on heart vitals (knocking the flags up).  No points for other body hits.

 
Target - The Gauntlet

Sudden Impact
One firing point with one Coyote with swing-out vitals target, at approximately 500m. 
Using a total of five rounds, a hit on the body will score 1 point, and a hit on the vitals (knocking the flag up) will score 2 points.
This stage also involves finding the natural coloured target within a given arc of fire.

 
Target - Sudden Impact

Magnum Force
One firing point with four half-size swinging IPSC targets, at distances from approximately 600m to 900m.
Using a maximum of five rounds, firing from left to right, each target is to be hit once.  Scored on fastest time to hit all four targets.

 
Targets - Magnum Force

The Eiger Sanction
Three firing points with one 28” high auto reset popper target (with 8” round), at approximately 800m.
Using a maximum of five rounds, starting with the closest firing point, the target is to be hit once.  After hitting the target from a firing point the shooter will move to the next (further) firing point.  Scored on the fastest time to hit the target from each firing point.

 
Target - The Eiger Sanction


Heartbreak Ridge

One firing point with two 28” high embedded pepper popper targets (with 8” rounds), at approximately 800m and 900m.
Using a maximum of five rounds, starting with the closest target, each target is to be hit once.
This stage involves high angles of fire.  Scored on the fastest time to hit each target once.


Targets - Heartbreak Ridge

Known Distance COF - Gunslinger Extreme Long Range Rifle Challenge

The Gunslinger Extreme Long Range Rifle Challenge includes four UKD stages of the Gunslinger Rifle Challenge, plus two KD stages further than 1200m.

One of the KD stages is scored on a points per hit basis:

  • Any Which Way You Can

Another KD stage is scored on fastest time to hit the target, and failure to hit the target results in no score:

  • Unforgiven

All stages have a maximum time limit of 10 minutes, which includes; target acquisition, calculation of aiming solutions, and firing.

Targets are generally placed between 1200m and 1500m.

Competitors WILL be advised of ranges to the targets. The use of ballistic data cards and / or ballistic calculators is recommended.  Competitors must carry all equipment with them between stages and within a stage eg using a pack (hard cases are not suitable).



Any Which Way You Can
One firing point with ne 42”high auto reset popper (12” round) at approximately 1300m..
Using a maximum of five rounds, each hit scores 1 point.


Target - Any Which Way You Can

Unforgiven
One firing point with one full sized IPSC target, at approximately 1500m.
Using a maximum of five rounds, hit the target once.  Scored on the fastest time to hit the target once.

Target - Unforgiven

Legal:  In consideration for being permitted to attend this practical long range shooting event, the competitor is agreeing to the following:
The competitor holds a current firearms licence, including any endorsements applicable to the firearm being used.
The competitor expressly assumes the risk of taking part in the match, which includes; instruction in the use of firearms, the discharge of firearms, and the firing of live ammunition.
The competitor agrees to indemnify, hold harmless and defend Gunslinger PLRS Limited, its staff, and the match location owner, from all fault, liabilities, costs, expenses, claims, demands or lawsuits arising out of or connected with the competitors presence at and / or participation in the event; the discharge of firearms by the competitor or other competitors; the competitors presence on or use of the event location.
The competitor understands, and will at all times abide by all event Standard Operating Procedures, Course of Fire and any other rules and procedures stated by the Match Director or Range Officer/s.

 

Disclaimer:  Shooting is potentially dangerous and damaged equipment can be expensive to fix.  You should confirm all changes to be made to your rifle system and shooting practices with your local gunsmith or gunshop owner.